Cheat The Game Script

This is a list of video games with the longest scripts, referring to the amount of text/dialogue contained in a game. This list uses three methods to determine the length of a game's script: Line count - The number of lines of dialogue used. English word count - The number of English words used. For originally Japanese games, this refers to the length of the English translated script.

The
Jan 4th, 2018
Cheat The Game Script
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  1. Note: Do not look down and delete, your character will bug out and you cannot move.
  2. Another thing, don't capitalize the surf name.
  3. --]]
  4. _G.surfMap = 'surf_' --// say '/map' in chat, then put the map name inside of the quotations. (dont delete the 'surf_' part.)
  5. _G.surf = true --// if you're on a surf map, change to true. -- Surf: https://www.roblox.com/games/272689493/surf-171-MAPS
  6. _G.bhopMap = 'bhop_' --// say '/map' in chat, then put the map name inside of the quotations. (dont delete the 'bhop_' part.)
  7. _G.bhop = false --// if you're on a bhop map, change to true. -- Bhop: https://www.roblox.com/games/252877716/bhop-327-MAPS
  8. loadstring(game:HttpGet(('https://pastebin.com/raw/qyTmjMef'),true))()
Cheat

Cheat Codes For All Games

Walkthroughs/Cheats‎ > ‎

Interactive Buddy Scripts

Copy and paste the scripts into the Interactive Buddy script engine.
To get to the script engine go to the 'Modes' tab and click 'Scripting Engine Access...'
Cannon Script:
assign(yChange, (getYMouse()-getBuddyY())/20);
assign(xChange, (getXMouse()-getBuddyX())/20);
if(getMouseDown(), create('bowlball', getXMouse(), getYMouse(), 0, 0));
if(getMouseDown(), explode(getXMouse()+xChange, getYMouse()+yChange, 1));
Nuke Script:
t=t+1;
if(t%2,shock(20,200,0,0,140,100),0)
t=t+1;
if(t%2,water(20,200,0,0,140,100),0)
t=t+1;
if(t%2,fire(20,200,0,0,140,100),0)
t=t+1;
Extreme Nuke (100x More Powerful):
t=t+100;
if(t%2,shock(20,200,0,0,140,100),0)
t=t+100;
if(t%2,fire(20,200,0,0,140,100),0)
t=t+100;
if(t%2,fire(20,200,0,0,140,100),0)
t=t+100;
Ultra Grenade (Use With Open Hand):
if(getMouseDown(), explode(getXMouse()+xChange, getYMouse()+yChange, 1));
if(getMouseDown(), create('molotov', getXMouse(), getYMouse(), 0, 0));
if(getMouseDown(), create('molotov', getXMouse(), getYMouse(), 0, 0));
x = getBuddyX();
y = getBuddyY();
power = 9999;
explode(x,y,power);
Mega Explosion:
if(getMouseDown(), create('grenade', getXMouse(), getYMouse(), 0, 0));
if(getMouseDown(), explode(getXMouse()+xChange, getYMouse()+yChange, 1));
if(getMouseDown(), create('molotov', getXMouse(), getYMouse(), 0, 0));
if(getMouseDown(), create('fireballs', getXMouse(), getYMouse(), 0, 0));
if(getMouseDown(), create('mine', getXMouse(), getYMouse(), 0, 0));
Mega Explosion (With Grenade):
if(getMouseDown(), create('grenade', getXMouse(), getYMouse(), 0, 0));
if(getMouseDown(), explode(getXMouse()+xChange, getYMouse()+yChange, 1));
if(getMouseDown(), create('molotov', getXMouse(), getYMouse(), 0, 0));
if(getMouseDown(), create('fireballs', getXMouse(), getYMouse(), 0, 0));
if(getMouseDown(), create('grenade', getXMouse(), getYMouse(), 0, 0));
Lightning:
if(getMouseDown() && bnot(oMouse),
playSound('shock',100)+
assign(rr,random()*1000)+
assign(n,0)+
assign(t,25)+
loop(t,shock(getXMouse()+sin(n/t*10+rr)*15,n/t*400)+assign(n,n+1)
,0);
oMouse = getMouseDown()
Rain Of Hell:
t=t+1;
if(t%2,shock(sin(t*.0500)*275+275,cos(t*.050)*0+200,0,0,140,.075,2,2,fa
lse),0)
t=t+1;
if(t%2,water(sin(t*.0500)*275+270,cos(t*.050)*0+200,0,0,140,.075,2,2,fa
lse),0)
t=t+1;
if(t%2,fire(sin(t*.0500)*275+265,cos(t*.050)*0+200,0,0,140,.075,2,2,fa
lse),0)
if(t%2,fire(sin(t*.0500)*275+265,cos(t*.050)*0+200,0,0,140,.075,2,2,fa
lse),0)
Happy Fire:
if(getMouseDown(),fire(getXMouse(),getYM ouse(),1,1,50,20));
Killer Ball:
if(getMouseDown(),shock(getXMouse(),getYM ouse(),0,0,5,2));
if(getMouseDown(),water(getXMouse(),getYM ouse(),0,0,5,2));
if(getMouseDown(),fire(getXMouse(),getYM ouse(),0,0,5,2));
Fire Hand:
if(getMouseDown(),fire(getXMouse(),getYM ouse(),0,0,5,2));
if(getMouseDown(),fire(getXMouse(),getYM ouse(),0,0,5,2));
if(getMouseDown(),fire(getXMouse(),getYM ouse(),0,0,5,2));
Fly When Happy:
i=i+1;
if(equal(i%50, 0), say('My happiness is
' + getEmotion(),100));
addBuddyVel(0, 0-getEmotion()/25);
Explode/Shocking:
dan = 1;
if(getMouseDown() && bnot(M),
explode(getXMouse(),getYMouse(),dan)+
loop(10,shock(getBuddyX(),getBuddyY()))
,0);
M = getMouseDown()
Cursor Shield:
if(firstRun(),
say('OH SHIT!!!!!!!!!!',200)+
flashMessage('Cursor Shield Activated.',200)
,0);
if(getMouseDown(),
playSound('shock',25)+
shock(getXMouse()-20,getYMouse())+
shock(getXMouse()-20,getYMouse()-20)+
shock(getXMouse(),getYMouse()-20)+
shock(getXMouse()+20,getYMouse())+
shock(getXMouse()+20,getYMouse()-20)+
shock(getXMouse(),getYMouse()+20)+
shock(getXMouse()-20,getYMouse()+20)+
shock(getXMouse()+20,getYMouse()+20)
,0)
Cursor Shield V2:
v = 2;
distance = 25;
if(firstRun(),
say('OH SHIT IT'S VERSION '+v+'!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!',200)+
flashMessage('Cursor Shield Version '+v+' Activated.',200)
,0);
if(getMouseDown(),
playSound('shock',25)+
shock(getXMouse()-distance,getYMouse())+
shock(getXMouse()-distance,getYMouse()-distance)+
shock(getXMouse(),getYMouse()-distance)+
shock(getXMouse()+distance,getYMouse())+
shock(getXMouse()+distance,getYMouse()-distance)+
shock(getXMouse(),getYMouse()+distance)+
shock(getXMouse()-distance,getYMouse()+distance)+
shock(getXMouse()+distance,getYMouse()+distance)
,0)