Challenge Mode:
Once you've beaten the game go to the world map it doesn't matter which world. Then press the start button to have the pause menu coming up. Now press the following buttons in the exact same order to activate the secret challenge mode.
The most fond of Games have discovered a new trick of endless lives almost 30 years after the departure of that title for Nintendo, the famous Super Mario Bros.
L, R, L, R, X, X, Y, Ythese are the buttons you have to press. One the Challenge Mode is activated enter a level of your choice doesn't matter which one. You'll notice that the screen will scroll through the level so that means that you can't return if you missed some coins or something. To de-activate the challenge mode repeat the same procedure as described above.
1-UP Mushrooms:
1-UP Mushrooms can be found by hitting/smashing blocks. They give Mario an extra life.
Blue Koopa Shells:
You can win Blue Koopa Shells in Red Toad Houses. They give Mario a shell on his back, where he can dodge enemy attacks.
Coins:
Coins can be found in the open or hiden within blocks. You also recieve 1 coin for each enemy you kill with fire balls. When you get 100 coins, you get an extra life.
Deafeating Mummmipokey:
Mummipokey is the final boss in World 2. He will hide underground and sprout back up. Before he comes back up you will see dirt being kicked up, so that is your warning. You will have a split second to move from that area. As soon as you comes up, jump on his head. Do that a couple of times and he should be dead.
Fire Flowers:
Fire Flowers are usually found after you find a Super Mushroom and give you the ability to fire, fire balls at enemys. If you get hit once you go back to the 'Super Mushroom' form and if you get hit twice you go back to your original form.
Get Luigi:
To get luigi hold down LRA when it asked to pick a file. When you start the level you will be luigi. You need to beat world 1 before you can do this cheat.
List o' Power Ups:
This is the list of power ups and what they do:
Mega Mushroom:Turns player into incredibly big size.Also helps destroy stuff.
MiniMushroom:Turns player really small to help go into tight places and glide after jumps.
KoopaShell:Gives player a shell on the back.Also makes it where the player doesn't get hurt when player goes into the shell.
FireFlower:Gives player fire powers.With this player can shoot fireballs that bounces off the ground and wall to destroy and damage some enemies.
StarMan:Gives player invincibility and lets player destroy enemies while walking through them.
Mega Mushroom:
Mega Mushrooms are the rarest of all mushrooms and causes Mario to grow to a huge size. Then Mario can crush obsticales, enemys and blocks. You can earn 1-UP mushrooms, depending on how much damage you do.
Mini Mushrooms:
You can find green mini mushrooms in blocks just like Super Mushrooms. They shrink Mario, giving him the ability to walk on water, hop on enemys but you can't hurt them, fit into tight places including small tubes, and glide horizontilly after jumps.
Saving:
You can only save after you beat a tower or castle for the first time or when you open an area by using 5 Star Coins.
Super Mushroom:
Super Mushrooms are red and can be found by hitting blocks. They double your size and allow you to be hit once without dying. If you get hit you revert back to your smaller, original form.
Toad Houses:
There are three different Toad Houses you can go to: Red, Green, and Orange. In Red Toad Houses you can get a Super Mushroom, Mini Mushroom, Blue Koopa Shell, or a Fire Flower. In Green Toad Houses you can get 1-UP Mushrooms. In Orange Toad Houses you get a Mega Mushroom.
Towers:
There is atleast one Tower in each level. In Towers you start at the bottom and work your way up, instead of the usual horizontal design. At the end of each tower you face Bowser Jr.
Play as Luigi in single player mode:
At the 'select a file' screen, keep pressed L and R buttons and choose one of your saved game files with the A button.
Now you'll play in the game as Luigi instead of Mario
Extra Lives at Flagpoles:
As you may know, jumping onto the flagpole at the stage's end will net you some points up to 8000. In this game, if you somehow manage to jump high enough and land on the very top of the flagpole, you will automatically receive a 1-Up.

Save Anywhere:
To save your game anywhere on the map screen, beat the final castle in World 8. When you restart, you will have a star next to your save and you'll get the 'Save' option added to your menu in the map screen.
Intentionally fail a level eight times. You will now be able to hit a green 'Super Guide' block marked with a '!' in the level. This will set the game on auto-pilot, and Luigi will automatically complete the level for you. Note: This is not available in World 9.
Save optionSuccessfully complete the game. A 'Save' option will replace the 'Quick Save' option, allowing you to save anywhere on the map.
World 9Successfully complete the game to unlock World 9. The levels in World 9 are only unlocked when all Star Coins are collected in Worlds 1 through 8.
- Level 9-1: Collect all Star Coins in World 1.
- Level 9-2: Collect all Star Coins in World 2.
- Level 9-3: Collect all Star Coins in World 3.
- Level 9-4: Collect all Star Coins in World 4.
- Level 9-5: Collect all Star Coins in World 5.
- Level 9-6: Collect all Star Coins in World 6.
- Level 9-7: Collect all Star Coins in World 7.
- Level 9-8: Collect all Star Coins in World 8.
- Level 9-9: Collect all Star Coins in all previous levels of World 9.
Successfully complete one of the indicated tasks to unlock a star at the title screen:
- 1. Successfully complete the game.
- 2. Successfully complete all normal levels.
- 3. Collect all 207 Star Coins in Worlds 1 through 8.
- 4. Successfully complete World 9 with all 24 Star Coins.
- 5. Successfully complete all levels with all alternate paths (all Warp Cannons and Mushroom Houses used).
- 6. Successfully complete all levels without unlocking the Super Guide Block (do not die eight times) to unlock sparkling stars.
In a level with a white Toad marker, listen for Toad when the level begins, then break the '?' block that he is inside to free him. Reach the end of the level, and a mushroom house will appear. One of the following types of mushroom house with a mini-game or reward will appear, depending on the last number of the timer when you collect the flag at the end of the level:
- Green house with 1-Up Cannon mini-game: Last number of the timer is 0, 1, 2 or 3.
- Red house with Match mini-game: Last number of the timer is 4, 5 or 6.
- Gold house with Star reward: Last number of the timer is 7, 8 or 9.
Successfully complete the game to have all Mushroom Houses in Worlds 1 through 8 reappear.
Alternate pathsThe following levels have secret exits:
World 1
- Level 1-3: Cannon
World 2
- Level 2-4: Warp pipe directly to the castle
- Level 2-6: Cannon
World 3
- Ghost House: Cannon
- Level 3-4: Warp to Level 3-5 or castle
- Level 3-5: Star Mushroom House
World 4
- Fortress: Cannon
- Ghost House: Star Mushroom House
World 5
- Ghost House: Cannon
World 6
- Level 6-5: Castle back door
- Level 6-6: Cannon
World 7
- Fortress: Warp to Level 7-6
- Ghost House: Warp to Level 7-5
World 8
- Level 8-2: Warp to Level 8-7
Successfully complete the game with less than 100 Star Coins, and the Princess will say 'Did I ever tell you about the Secret World?'.
Successfully complete the game will all Star Coins from Worlds 1 through 8, and the Princess will say 'Oh Mario, tell me about your adventure again!'. Alternately, successfully complete the game two times.
Hint moviesCollect all three Star Coins on a level to unlock the Hint movie for that particular level.
Hatless MarioGet 99 lives to have Mario not wear his hat. If you complete a level with 99 lives, Mario will not be wearing a hat at the map screen or the next level. He will wear a hat again if his lives drop below 99.
Infinite livesIn World 2-3, just past the two Piranha Plants (after the mid-level point), you will come to a staircase with a turtle coming down it. Jump on the turtle just as it is about to go off the third stair (third from the bottom). If done correctly, Mario will continue to jump on the turtle and earn up to 99 lives. If you miss the turtle, go back towards the left and return to the staircase and the turtle will respawn. This is a reference to the original Super Mario Bros., in which you could do the same trick to get unlimited lives.
Go to World 7-4 as Mini Mario. Go through the stage while staying on the left side. You will eventually see a '?' box and a ledge. Jump on the box then to the ledge. Jump off the ledge, making sure to stay against the wall and you will reach a platform with a pipe leading to a red flagpole. You will unlock a 1-Up Mushroom House to the north of World 7-4, which never disappears. You can continue to get 1-Ups until you reach your maximum of 99.
In World 7-5, throw a Koopa shell in-between the two Bullet Bill cannons to get an extra life every four seconds.
Easy livesWhile riding on a Yoshi, jump on the bullets seven or eight times to get extra lives.
Kill eight enemies while using a star to get an extra life. You can keep it going until the star runs out if you are fast enough.
Kill eight enemies with a turtle shell to get an extra life. You can keep hitting the turtle shell until there are no more enemies if you run fast enough.
Jump on seven turtles to get an extra life. You can keep jumping on the turtles until there are no more to jump on if you are fast enough.
Freeze the Pokeies, then do a quick Ground Pound to get at least five extra lives.
Easy coinsStand still, then Spin Jump on a dancing flower to get a coin.
Head protectionStand in front of a small item such as a turtle shell, and press 1 and shake the Wii-mote while picking it up. Hold it over your head to protect against falling objects.
Avoiding random encountersTo avoid encountering random enemies on the world map, activate a Star from your item menu.
Double Ground PoundIn Multiplayer mode, have both players do a Ground Pound (press [Jump], Down) and hit the ground simultaneously to perform a Double Ground Pound that can kill nearby enemies similarly to using a POW Block.
Stealing teammate's Red Mushroom House turnIn Multiplayer mode, do a Ground Pound on your teammate to steal their turn in a Red Mushroom House match game.
Hidden player soundsIn Multiplayer mode, when someone runs out of lives during a level, they can hold the D-pad in any direction and press 1 and 2 to make sounds such as a cowbell, drums, clapping, and horn.
Super Mario Bros. referenceSuccessfully complete the first level or any level while rescuing a captured toadstool in Single Player mode to hear end of level music from Super Mario Bros.
At the end of any stage except Bosses, touch the flag when the last two digits of the clock are the same (for example, 311, 222, 099, 111). When the flag is lowered, the old chime (for clearing a level) from Super Mario Bros. will play as you walk into the castle. Once inside, and the flag is raised, fireworks will go off corresponding with the number repeated on the clock. For example, if the time is 099, then nine explosions will be set off; however, if it is 211, only one will go off. The time will also set off other events, as stated in other cheats listed.
Super Mario Bros. 3 and Super Mario Galaxy referenceDuring the introduction sequence, you can see Bowser Jr. and the other Koopalings leave after kidnapping Princess Peach and taking off in an airship from Super Mario Bros. 3 and Super Mario Galaxy.

When you enter the airship, the background music is the airship song from Super Mario Galaxy.
Yoshi's Island series referenceAfter defeating the Koopa Kids once, Kamek will cast a spell to make them tougher for the rematch. In Yoshi's Island and Yoshi's Island DS, he also cast spells on those Bosses to make them tougher.
Old Super Mario Bros Cheats
After you press the button during the Bowser fight, Kemek will cast a spell on Bowser to make him bigger and stronger. This also happens in Yoshi's Island DS.