Vilsa here with another fancy guide! Today we’re going to be going over the console of Third Crisis and how to use it. The console’s main purpose at the moment is debugging, but you can also use some of these commands to help make the game easier on you or possibly to get yourself out of a game-breaking bug to save your save.
The game runs on numerous platforms; Xbox One, PS4, Android, iOS etc. While the game by itself delivers an exciting experience, your experience can be better if you master some Terraria console commands and cheats, which this article covers. The following are some cheats that can help you when gaming on Xbox, PS4, Android and iOS.

Remember to use the console wisely as it might break your session and force you to reload an older save.
Enabling the Console
- Open the pause menu or be in the main menu.
- Open the Options menu.
- Click the ‘Game’ category.
- Set ‘Enable Console (~)’ to ‘ON’.
Opening the Console
Windows / WebGL
The keys to open the console are ~ and F2 by default, but you can easily change this by navigating to the ‘Controls’ part of the options menu and finding the ‘Console’ bind. Feel free to rebind as you please.
Android
From version 0.2.1 onward, there will be a gesture to open the console on Android. Simply take two fingers and swipe down from the top or up from the bottom to toggle the console on or off. Any versions before 0.2.1 including 0.2.0 will not have this gesture, and you will be unable to open the console on the Android build.
Reading Console Logs
This is fairly simple, but the console will display all logs generated from console commands and also any logs or errors that Unity itself spits out. This will let you screenshot any errors that you’re experiencing when reporting a bug to us. If you wish to see more information on a certain log, just click on the message and it will expand in the bottom part of the console to show you all the information related to it.
Entering Console Commands
Right now there aren’t too many useful console commands for situations outside of testing that systems work, but there are a few that are fairly helpful.
Time.Set [numberHours], [numberMinutes], [numberSeconds]
Sets the ingame time to the supplied time, minutes and seconds are optional.
Time.AdvanceDay
Advances the day and resets any daily events automatically. (v0.2.1+)
Combat.End
Ends the current combat if one is running.
Level.Load [levelName]
Loads the scene with the name given.
Level.PrintAll
Displays a list of all the levels that can be loaded with Level.Load. (v0.2.1+)
help
Displays a list of all the available console commands that can be entered.
Stat.AddValue [statName], [valueAmount]
Adds the specified amount to the specified statistic for the player.
The arguments displayed in brackets have to be entered without the brackets, examples include.
Time.Set 6, 30, 35
Will set the ingame time to 6 hours, 30 minutes, 35 seconds.
Level.Load Motel_GroundFloor
Will load the motel level where Jenna’s room is located.
Stat.AddValue stat_perversion, 1000
Adds 1000 perversion to Jenna.
And that’s it!
Hopefully this helps make dealing with any weird bugs a little easier for you guys, and also just helps make the game a little less annoying if there’s something bugging you like combats that you don’t want to finish.
The cheats are programmed into the game. They can be accessed through the developer menu in Chrome by pressing F12, opening the 'page' div, then the 'leftColumn' div, then right-clicking, and selecting 'Edit as HTML'. Scroll down to the green section, and delete the HTML comment tags (the green '<!--', and the ending '-->'.) This will open up the cheat codes.
Besides the obvious utility, the cheats are the only way to reset the game without Quantum Temporal Reversion (hard to do on the late game), although on Stage 1 you can also do Xavier Re-initialization. You can also edit the game state directly on local storage on your browser. See Resetting the game for tips.
Finding the cheats[edit | edit source]
Use Javascript Console To Cheat In Games
The cheats as seen in-game[edit | edit source]
Game.paperclips=9999999999999999999999999999999999999999999999999
Probe Design Trust Boost[edit | edit source]
Probe design trust can be forced to go past the maximum value eg: 44/40
To perform this bug set the trust to one below the maximum value and then click the up arrow as fast as possible (3+ above maximum trust is possible with regular clicking, 6+ above maximum trust is possible with an auto-clicker, 20+ above maximum trust is possible if you refresh the page with your autoclicker already running on the spot where the arrow will be.)
JavaScript Console Cheats[edit | edit source]
You can also cheat using the JavaScript Console, located in the developer menu.
| Command | Explanation |
|---|---|
| clips | all total clips made |
| unusedClips | always change this alongside clips |
| funds | available funds |
| unsoldClips | unsold inventory |
| clipsSold | all sold clips |
| margin | price per paperclip (in dollars) |
| marketingLvl | marketing level |
| wire | wire in inches |
| clipmakerLevel | number of AutoClippers |
| megaClipperLevel | number of MegaClippers |
| trust | Trust |
| processors | Processors |
| memory | Memory |
| standardOps | Operations |
| creativityOn | whether getting creativity is enabled |
| creativity | amount of creativity |
| yomi | Yomi |
| availableMatter | All available matter |
| totalMatter | Total matter |
| acquiredMatter | All acquired matter |
| foundMatter | All found matter |
| processedMatter | Wire |
| factoryLevel | how many factories you have |
| harvesterLevel | how many harvester drones you have |
| wireDroneLevel | how many wire drones you have |
| boredomLevel | how bored the swarm is becoming |
| boredomFlag | whether the swarm is currently bored |
| giftCountdown | how long till the next gift |
| nextGift | what the next gift is |
| maxTrust | Max Trust |
| honor | Honor |
| probeTrust | Probe trust bought |
| probeUsedTrust | Probe trust being used |
| probeSpeed | Probe speed |
| probeNav | Probe exploration |
| probeRep | Probe Replication |
| probeHaz | Probe hazard remediation |
| probeFac | factory production |
| probeWire | wire drone production |
| probeCombat | Probe combat |
| refresh() | Refreshes all the newly cheated values |
| reset() | resets all progress |
| hypnoDroneEvent() | Enters stage 2 |
Javascript Console Functions
Source: [1]