Darksider 2 Pc Game Cheats

L1+R1 Will Banish or summon despair which is your green glowing horse. Gold marker is always the goal for the main quest. Summon your crow dust, which can only be summoned to help, when flying near DEATH the main character. These are your first two abilities.

Darksiders was released in January 2010, apparently a hack and slash more, and so gave it to understand its downloadable demo, and developed by a rookie studio, Vigil Games, which premiered with the first title. Had creative director Joe Madureira, co-founder of the study, the famous writer and cartoonist, who contributed their talents to design a game with a very powerful artistic and full of personality. But what was the surprise to discover that there was a simple hack and slash, but an adventure with many more items such as platforms and puzzles, and a structure of levels and puzzles to remember and much to the legendary saga The Legend of Zelda. Despite some criticism that he was branded a lack of originality and recycle items seen a thousand times, was generally well received, and gave players a chance to be surprised at the quality of the adventure, both visual and playable narrative, creating a legion of loyal fans who clamored for a sequel. With an open ending, that first part was starring Guerra, one of the four Horsemen of the Apocalypse, which gave rise to the imagination and assume that a delivery or continue following the adventures of the same character, or bet on a change of character. And that's what happened, as this sequel will star death, a change more important than first imagined, and what will turn the whole game and some of the biggest differences with the first delivery. We traveled to Rome for a couple of weeks to attend a new show, and before showing us the title in action, THQ had us prepared an interesting presentation. Dane Munro, an expert in the figure of death throughout history and its influence on culture and society, spoke at length about the different representations and relevance of death from the beginning of time.
Death has a personality and a totally different style of fighting the War, and is something that touches on various aspects of the game. His way of expressing both physically and verbally, how to move and almost animal ferocity, his tremendous agility. The oldest of the Riders, as if it were the older brother of the group that everyone respects: cold, calculating, cunning, ruthless, sarcastic, a character you've already conquered, and that what little we have seen the game so far, it seems more charismatic than our beloved War. His main weapon is not the scythe, which may be used in different ways: by separating both ends to handle a two-handed weapon with two separate sheets, as the traditional sickle mower being a single heavy weapon, and even as a sort of hook. But this is not the only weapons available, and we can also pick axes, huge iron fists, claws or guns. As we overcome the enemy, they release various items such as weapons, armor or accessories and we can collect soil before see their features, not to walk by taking all the junk we are. The RPG elements are clearly enhanced, surprising when we started to hit the enemies and see real time damage that we are causing, as if it were an RPG more, or the beloved classic to reminds us, Castlevania: Symphony of the Night. Something that may not like certain players, and we imagine it can be removed in the options. The character customization menu shows a lot of statistics of a typical RPG, such as resistance to elements like fire, water, light or magic, and we love how we as equipping weapons or pieces of armor, we see reflected in the body of death, checking how they look. There are two skill trees, Herald and necromancer, the first focusing on all kinds of attacks, spells and abilities second. It seems to be enough features to unlock, and even each of the skills can be improved on several levels.

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The gamer touch not only be present in personalizing death and statistics, but also in the game world, because as they say its creators, Darksiders 2 is deeper than the first installment, more immersive and more context. This results in a living universe, where things do not stop spending, which coexists people you can talk and we can order side missions, leaving a little aside that sense of the world devastated, empty, as if it was a wilderness, the first Darksiders. Strengths angelic, demonic cities, the City of the Dead, will be very different places we visit in a world four times larger than the first game, and this will give rise to an adventure of more than 20 hours, with many things do. At all levels we were shown the moments of fighting, platforms and the occasional puzzle succeeded, leaving very clear that this is an adventure with different gameplay elements, we'll see how they mix, as in the first issue for our taste was hit full without giving too much weight or importance to one of its parts, being a very dynamic and entertaining game. Here we do not know if the platforms have the same level of prominence, but death is a much more agile and faster than War, with a remarkable climbing skills, and even parkour. He grabs her and jumps at full speed for any kind of projection, is able to run up walls, around corners even doing this, and launched a chain to hold on to certain items such as rings, getting the platforming sections look very dynamic. Something we exemplified with a scene where you had to move quickly before we reached a river of lava.
Something that catches the attention from the outset is its visuals, sensational. Thanks to your care and attractive artwork, and cartoon-style graphics or comic, each scenario regardless of its setting looks great. For example in this class that taught us all went for a dungeon setting with lava, and it's amazing how magma is made, or some particle effects, smoke, heat and dust. In this scenario we found ourselves with a golem inanimate with a sphere instead of legs, which after 'introduce' the scythe came alive. As it is, a Horseman, Death is coming up behind him and controlled him, and can throw a huge metal hook on a chain. This allowed him to cross a huge river of lava that was previously inaccessible, and get a key. After returning to the golem, a new section we showed that on the back of this creature could break rocks and minerals that otherwise we could not cross. Between jumps, take the odd key, and ingenuity to advance, fighting one another without rest. Very dynamic battles in which we can use the varied arsenal of Death, and many enemies on screen, about ten we see, without being resented the rate of frames per second at any time. Not only will single enemies or bosses, bosses will also be intermediate or stronger enemies than usual, a variety of rivals that surprised us both by their behavior as for his good looks, thanks to some excellent designs. We saw a couple of clashes with bosses, of which at all times have controlled its vitality with a meter above his head.

Hard fighting in which heads to annoy enemies call a little more if possible, and we observe their attack routines to find out how to hurt them. The first thing we saw such a Ghorn, had an arm-hole, at the other end a sword, and every time he hit the floor was lava sprout. As usual in the series how to overcome these formidable rivals, is brutal, with execution scenes each more spectacular, just great, where death shows why his name. Then we saw a new level, a beautiful landscape of rock and mountain, with some running streams, and radically different from the previous stage, showing some panoramic left you spellbound by its beauty. At this stage left for a moment Death Scythe or the huge hammer, and showed what they were capable of claws, a weapon much faster than the previous two, but less harmful at first. Depending on the type of enemy, we must take the wise decision of which weapon equipped, because we can carry two at a time. We also saw a new magic, in which some coffins emerge from the ground and they come out several skeletons that help us fight. Apparently this magic as the rest, if we improve the level went up, in this case will more coffins and therefore more assistants.
We note in addition to setting graphics, sound, with a successful musical accompaniment, with some tunes that sat like a glove to this enigmatic and exotic scenery. We saw a simple puzzle where you had a symbol on the floor, and we had to climb around the room, shooting a huge plant with seeds of spherical form, and then put one on the mark for it to open the door. An overly simple puzzle and have to wait and see if this aspect has been toned down or there will be challenges high as in the first game, with some puzzles in its final stretch very good and challenging. The demonstration held in another battle against a boss, this time a huge monster with two holes instead of hands. The tactic was to wait to undertake a heavy blow, collect bombs falling from the roof and throw them to stick to your body and explode. Once done, his heart fell from the chest, literally, and it was time for hurt. After a hard fight, which also had to deal with smaller enemies, finally settled the head of a brutal, opening a channel. A large demonstration of several layers that ended here, but we had been delighted to see more of this great game.

This is the second time we see him and our first good impression is secured firmly, has looked great and promises to be one of the best action adventure games of this year, just unrivaled propose something similar. Fighting, jumping puzzles, exploration, touches, a game that plays various clubs to achieve a formula very own personality, which convinced a large number of players with his first delivery, but this sequel seeks to convince new recruits for the cause. From the enormous potential of the fighting, with a varied arsenal, the new protagonist more agile and fast, which promises to provide more dynamic platform sections and fun and great looks, both purely technical and artistic. Besides his new protagonist, Death, exudes charisma, and who questioned him as the substitute for war, we believe they finished giving in, as we find a character just great. It will be in summer when we can enjoy it on Xbox 360, PlayStation 3 and PC, and a little later for the new Nintendo console, Wii U, and you should not lose sight, as it aims high.


  • Angel of Death Scythes

In the Ivory Citadel after getting the Voidwalker use the portals to break the Corruption Crystals to make this Hidden chest appear.
  • Easy 'Epic!' achievement

The level cap for your first playthrough is 22, although upon starting a new game, experience previously earned is added. If you have high-quality equipment, you can farm experience to reach level 30 after progressing until the Soul Arbiter's Maze is available. This happens after you acquire the Interdiction ability and the quest to find Judicator. The mini-Boss enemies on floor 10 are the only ones to give experience, with the Bone Giants giving the most.
  • Easy 'The Triple Lindy' achievement

Go to Tri-Stone, and enter the Foundry. Note: You will reach the Foundry during the 'Heart Of The Mountain' story mission. Inside the first room of the Foundry (large circular chamber), take the first path to your left. Climb up and around the narrow passage. You will exit into a larger room with multiple paths. Enter the cavern on the left, and continue forward into the large circular chamber ahead. Inside this larger circular room, continue to go forward, and look for the leftmost tube tunnel. Once you have gone through it, cross the small room's water flow, and exit through the left tube door. Through the passage, turn right to enter a new large rectangular room filled with water. Get on the platforms on the left side of the chamber, and continue to move forward. Once you reach a large doorway leading into another cavern to your right, go that way. Follow the path into an open air courtyard. Inside this courtyard, turn left, and jump into the water below. Swim across to a wall you can climb. Clamber up to the handholds, then use them to cross the pillar right toward the large turning waterwheel. Next to the wheel, grapple upward to another level of climbable wall. Climb up, right, jump across, right some more, and up. Then, look around to find several protruding platforms with openings at the end. Use these to jump down into the waters below. The first jump is just to your right. Turn and find the crude diving board, jumping off the stone platform into the water. Then, climb back up using the same method. The next two dive points are to your left. Jump off all three to get 'The Triple Lindy' achievement.
  • Legendary Crow Scythes

Shadow's Edge over-world, requires the Split form near the Serpent Tome behind the locked gate.
  • Legendary Maker Scythe

Ledge above Deathgrip, use hidden tunnels below death grip chest is right across from a Tomb of Death page.
  • Prequel bonuses

Have a completed saved game file from the original Darksiders to obtain Chaos Fangs (level 1 scythe) and the Pauldron of the Horseman (level 5 shoulder) from Myria the Shaman in on the east side of Tri-Stone.
  • Secret Achievements

Complete the following achievements to unlock Microsoft Gamerscore points.
AchievementHow to unlock
  • All You Can Eat Buffet (30 points)
  • Complete Sticks and Stones.
  • Antiquing (30 points)
  • Complete Lost Relics.
  • By Your Command (10 points)
  • Collect the Interdiction Stone.
  • City of the Dead (10 points)
  • Complete City of the Dead.
  • Clipped Wings (20 points)
  • Defeat Archon.
  • Crow Carrion (20 points)
  • Defeat the Crowfather.
  • Death Will Tear Us Apart (10 points)
  • Collect the Soul Splitter.
  • Diamond Geezertron (10 points)
  • Unlock the final skill in either skill tree.
  • Dust to Dust (20 points)
  • Defeat the Guardian.
  • Epic! (10 points)
  • Death Reaches Level 30.
  • Fire of the Mountain (10 points)
  • Complete Fire of the Mountain.
  • Gnomad (40 points)
  • Complete GnoMAD.
  • Heart of the Mountain (10 points)
  • Complete Heart of the Mountain.
  • I Can Has Cake? (10 points)
  • Collect the Voidwalker.
  • I've Brought You A Gift (30 points)
  • Defeat the Soul Arbiter.
  • It's Not Over (20 points)
  • Defeat Samael.
  • Like a Noss (30 points)
  • Defeat the four creatures named by Thane.
  • Looks Familiar (10 points)
  • Collect Redemption.
  • Lord of the Black Stone (10 points)
  • Complete Lord of the Black Stone.
  • Mass Ruckus (10 points)
  • Equip elite items to all slots.
  • Pathfinder (10 points)
  • First use of Fast Travel.
  • Soul Crushing (20 points)
  • Defeat The Wailing Host.
  • Stains of Heresy (10 points)
  • Complete Stains of Heresy.
  • Tearing Time A New One (10 points)
  • Collect the Phasewalker.
  • Tears of the Mountain (10 points)
  • Complete Tears of the Mountain.
  • The Big Boss (20 points)
  • Defeat Absalom.
  • The Book of the Dead (10 points)
  • Complete The Book of the Dead.
  • The Court of Bones (10 points)
  • Defeat Basileus.
  • The Lord of Bones (10 points)
  • Complete The Lord of Bones.
  • The Mad Queen (10 points)
  • Complete The Mad Queen.
  • The Rod of Arafel (10 points)
  • Complete The Rod of Arafel.
  • The Root Of Corruption (10 points)
  • Open The Well Of Souls.
  • The Spectral Touch (10 points)
  • Collect Deathgrip.
  • The Toll of Kings (10 points)
  • Complete The Toll of Kings.
  • The Triple Lindy (10 points)
  • Complete 3 different high dives in the Foundry.
  • To Move a Mountain (10 points)
  • Complete To Move a Mountain.
  • Tree of Life (10 points)
  • Complete Tree of Life.
  • Shadow of Death Scythe

Inside the area Bonerivan, it is the final chest by the Bloodless Enemy at the end of the dungeon.
  • Soul Arbiter's Maze puzzle solutions

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The Arbiter's Maze is found in the Land Of The Dead, near the City Of The Dead. Inside the Soul Arbiter's Maze, each level has two directions you can take. Follow one set of directions to reach the next level of the maze, or follow the secret directions to find a hidden treasure. Reach the end of the Soul Arbiter's Maze to fight the Soul Arbiter boss. Defeat him to get the Soul Arbiter's Crown.
Level 1
Next Level: North - West
Secret: South - East
Level 2Darksider 2 Pc Game Cheats
Next Level: East - South - North
Secret: North - North
Level 3
Next Level: West - East - North - North
Secret: North - South - East
Level 4
Next Level: East - West - North - South
Secret: West - East - North
Level 5Game
Next Level: West - West - North - East
Secret: West - North - South
Level 6
Next Level: South - East - East - North - North
Secret: East - East - East - South
Level 7
Next Level: South - West - East - East - East
Secret: South - South - West - North - North
Level 8
DarksiderNext Level: North - West - North - West - East
Secret: North - South - South - East - North
Level 9
Next Level: East - North - East - North - South
Secret: South - West - East - East - North
Level 10
Next Level: West - East - North - South - West
Secret: North - South - East - West
  • Various Achievements

Complete the following achievements to unlock Microsoft Gamerscore points.
AchievementHow to unlock
  • A Stroll In The Demonic Park (30 points)
  • Complete the game on any difficulty setting.
  • A True Horseman (60 points)
  • Complete the game on APOCALYPTIC.
  • Abracadabra (30 points)
  • Open all Death Tombs.
  • BFA (10 points)
  • Unlock Everything.
  • Bravo Old Chap (20 points)
  • Defeat Wicked K.
  • Feeding Time (20 points)
  • Level Up Your 1st Possessed Weapon.
  • Four My Brother (60 points)
  • Complete the game on NORMAL.
  • Full Potential (30 points)
  • Unlock All Combat Moves & Upgrades.
  • Grim Reaping (30 points)
  • Unlock Reaper Form.
  • Is There Anyone Else? (30 points)
  • Complete The Crucible.
  • It's Definitive (70 points)
  • Complete the game on DEATHINITIVE.
  • Respec Yourself (20 points)
  • Your First Respec.
  • The Secondary Adventure (50 points)
  • Complete all Secondary Quests.


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